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Game Development

··2 mins·
Table of Contents

The thought of designing and building games has been on my head for well over two decades now. It started originally as a daydream of wanting to work for a game company like Valve.

The game idea that keeps coming back to my mind which is to build an open-world building/survival game à’la Satisfactory , but with none of the weird bugs 😅.

In the meantime I will continue playing and daydreaming.


Concepts
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The following concepts are from my research of Subnautica .

Minutes of Fun
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  • 5 minutes Listen to music at the main menu
  • 20 minutes Swim to explore one biome, collect some loot
  • 40 minutes Start on an immobile raft with a fabricator. Swim to collect loot, craft a dive knife. Use dive knife to harvest kelp.
  • 1 hour Now raft looks like a sub and you can drive it. Use it to explore new biome to get Tier 2 loot. Use new loot to craft submersible vehicle.
  • 2 hours See creatures swimming around, harvest narwhal horn, submarine can flood, can craft welder to fix leaks. Now you can plant harvested kelp to add O2 to submarine.

Multi-Linear Storytelling
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  • Trigger initial quests randomly (random timer)
  • Trigger quests as milestones are reached (reach location, discover tech, etc.)

Videos
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